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: Dumps all the real-time stat data within the start/stop duration to a. : Shows memory counters, useful for debugging memory pressure scenarios.
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#UNREAL LEARN FXPHD CODE#
Developers with UE4 source code may zoom in on specific GPU work with the SCOPED_GPU_STAT You may have to set r.GPUStatsEnabled 1įor this to work. Useful for shader iteration and optimization. Examples: dynamic lights, translucency cost, draw call count, etc. : Good for identifying bottlenecks in the overall UE4 rendering pipeline. Useful for detecting hitches in otherwise smooth gameplay. : Shows the ‘stat unit’ data with a real-time line graph plot. DynRes: Shows the ratio of primary to secondary screen percentage, separately for viewport width and height (if dynamic resolution is enabled).
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